I did, and it is, as of when this was posted, on the back page of comments in the Minecraft forum (NOT the Yogscast one) I will post the actual text here, plus the modder's comment. If you don't believe it from this post, look in the forum.
Also: do you think Nam should add a douchery and a win tag?
Page break so I don't spoil anything for those who want to see it on the forum first:
katzekitteh, on 26 April 2012 - 08:14 PM, said:
First, I just want to say that this is an awsome mod! Seccondly, I have a
few requests, which are just requests, things that I would like to see,
but perhaps only me. They are:
1) I would love to see a unique dagger-type weapon "Occam's razor" or "Ockham's razor" which does bonus damage to metaphysical entities, e.g. ghosts and demons, and higher bonus damage PvP based on fortitude/dexterity stats, and lower based on wisdom and intellect stats. Mainly as a fallback weapon if a mage is cornered by some warriors. Some kind of equation like this might work:
(Some constant)*(Fortitude + Dexterity)/(Wisdom + Intellect) = PvP damage
But what do I know, I'm neither a modder nor a mathematician
2) An engineer class, for temporary automated traps and sentries as skills, as well as throwable explosives, and possible weapon exclusivity, e.g. guns. I think grappling hook mobility skills would work well if this were ever made.
I would appriciate feedback on my format, requests, and politeness, but I do not expect it. Keep up the good work, I'm looking forward to future updates!
1) I would love to see a unique dagger-type weapon "Occam's razor" or "Ockham's razor" which does bonus damage to metaphysical entities, e.g. ghosts and demons, and higher bonus damage PvP based on fortitude/dexterity stats, and lower based on wisdom and intellect stats. Mainly as a fallback weapon if a mage is cornered by some warriors. Some kind of equation like this might work:
(Some constant)*(Fortitude + Dexterity)/(Wisdom + Intellect) = PvP damage
But what do I know, I'm neither a modder nor a mathematician
2) An engineer class, for temporary automated traps and sentries as skills, as well as throwable explosives, and possible weapon exclusivity, e.g. guns. I think grappling hook mobility skills would work well if this were ever made.
I would appriciate feedback on my format, requests, and politeness, but I do not expect it. Keep up the good work, I'm looking forward to future updates!
(EDIT: Below is the modder's comment):
Love the unique idea XD One of the cooler class suggestions I've seen, I'll think about it
Cool beans. I do believe that engineers tend to sit at a desk drawing pictures. I blame TF2 for the current idea of an engineer. I like the Occam's razor idea though, but I still think it is a little unnecessary. From looking at the info you provided, I'm still not motivated to want to get one and call it "my precioussssss."
ReplyDeleteOn a less critical note: good job on getting noticed by the modder! Also it seems like this moddder is human and not a jerk species *cough cough* sirsengir *cough* flowerchild *cough*